Infrastructure: +30 percent production towards City Center and Government Plaza buildings. An expert planner, she can also supervise the development of custom improvements in the city.Īll builders trained in city get +1 build charge. Place Magnus in a city that needs the help.Īn expert in efficiency, Liang is skilled in all things related to building and construction. Black Marketeer turns your city into a war machine capable of churning out specialized units without specialized resources, while Vertical Integration will greatly benefit a properly located city. +100% yields can add up real fast when you build important districts while food growth is critical for cities on tundra or plains. Magnus makes sure you squeeze every last drop out of production out of a city that may not be optimally located. (Requires Industrialist or Black Marketeer): Vertical Integration: This city receives Production from any number of nearby Industrial Zones, not just the first. (Requires Provision) Black Marketeer: Strategic resources are not required in the city in order to build resource dependent units. Settlers trained in the city do not consume a Population. Provision: +20 percent toward Industrial Zone buildings in the city. (Requires Surplus Logistics) Industrialist: +1 Production per turn from each Strategic resource in the city. Your Trade Routes ending here provide +2 Food to their starting city. Surplus Logistics: +20 percent food Growth in the city. +100 percent yields from plot harvests and feature removals in city He is also quite skilled in optimizing the overall Production in the city. Later in the game, his enemy spy debuff and bonuses to air defense mean he’s well-stationed in a powerful city you need to protect, or a city you plan to use as the base for a war effort.Įnterprising and capable, Magnus is able to procure valuable resources when needed. His Embrasure promotion helps keep a small, weak city safe from barbarians or border skirmishes. He can not only defend your city but can keep loyalty pressures outside your civilization from turning your own people against you. Victor is best used in a recently-conquered city or a city on the fringes of your empire. (Requires Security Expert or Embrasure) Air Defense Initiative: +25 Combat Strength to anti-air support units within the city’s territory when defending against aircraft and ICBMs. (Requires Defense Logistics) Embrasure: City gains an additional Ranged Strike per turn. (Requires Garrison Commander) Security Expert: Enemy Spies operate at 2 levels below normal in this city.ĭefense Logistics: City cannot be put under siege. Garrison Commander: Units defending within the city’s territory get +5 combat Strength. Military focused, once established in a city, Victor is instrumental in strengthening, preserving and defending it from foreign threats. Here’s the skinny on every Governor in Rise and Fall and the benefits they can offer your civilization. Both options come in handy depending on whether you’re playing wide (many cities, not necessarily well-populated) or tall (few cities, but populous). Governor titles can be spent on either adding a new Governor or granting a promotion to an existing Governor. Governors increase Loyalty per turn in each city they’re in. Governors are a special NPC that can be assigned to your own cities or, in Amani the Diplomat’s case, a city-state. Governors are one of the new features to hit Civilization VI Rise and Fall.
0 Comments
Leave a Reply. |